package copyengine.network.roomStructure.data
{

	public final class CENetworkRoomNeighbourInfoPackage
	{
		//玩家的ID
		public var neighbourUID:String;
		
		//玩家的Rank值
		//Rank值由服务器传回且唯一,根据Rank值不同当房主离开房间后,选出Rank值最小的玩家接替房主
		public var rankIndex:uint;

		public function CENetworkRoomNeighbourInfoPackage()
		{
		}
	}
}
